How do viewers make sense of the different kinds of realism in the images we see in films and television?
Active video games help kids exercise
Our colleague Frank Baker sent over this interesting aticle from Forbes magazine: Active Video Games Help Kids Exercise. Univeristy of Hong Kong researchers found that kids can burn four times as many calories playing active video games than playing passive ones. The report was published in the September issue of the Archives of Pediatrics & Adolescent Medicine.
In my opinion, the huge upside of videogame exercising is that it can help otherwise awkward kids get a fun workout in a non-intimidating environment. Writing as someone who would much prefer a round of Dance Dance Revolution to what I remember as the tortuous event of gym class dodgeball, I'm personally excited by this news. Yet there is another part of me that thinks, videogame exercising is still staring at a screen -- and there are a lot of fun ways kids can exercise outdoors. What are your thoughts?