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Leading from the Library: Digital Pumpkin Carving & Gaming Literacy

Gaming is an increasingly important part of the media landscape but developing literacy skills through gameplay and gamemaking can be daunting. In this session, we’ll discuss tangible ‘ways in’ to learning about gaming and gamemaking as a facet of media literacy. Attendees will participate in a hands-on digital pumpkin carving activity as a gateway to understanding 3D modeling, a process in many contemporary games and movies, and will have the opportunity to share what they create in small groups. No software, hardware, or prior experience is required.

Date: Wednesday, October 14th 

Time: 12pm-1pm ET 

Register: Click here  

 

FEATURED PRESENTER: 

Trevor Finney is the manager of the Virtual Environments and Gaming Studios in the University Libraries at Virginia Tech and an adjunct instructor in the School of Visual Arts. His research has included mixed-reality presence and the role of constructed spaces on imagination and memory. He received his master of fine arts in creative technologies from Virginia Tech in fall 2024.
 

 

 

 

ABOUT THE WEBINAR SERIES: 
The Leading from the Library Series explores the unique role that librarians and library workers can play in leading digital and media literacy programs. What unique ‘flavors’ do libraries bring to digital and media literacy learning? What creative solutions are librarians exploring to engage learners? And (how) is AI shaping the conversation about literacy in libraries?

Across the series, we’ll explore a range of opportunities and challenges for librarians who are leading or hoping to lead digital literacy initiatives, including how to get started, partnering with learner-leaders, identifying partners, and more.

Please get in touch with us if you would like to share your work in this series. 
Julia Feerrar, Webinar Series Manager | feerrar@vt.edu