“Learning, Design, and Play: How to Make Games and Teach Them” focuses on ways of designing games around particular learning goals and how youth learn through playing games. A panel of designers and expert game facilitators with a variety of gaming contexts join researchers from the Literacy Research Association's Critical Gaming Literacies Study Group for this one hour event. Panelists will discuss their experiences designing and facilitating games, followed by facilitated breakout rooms for participant discussion to chat with the panelists. After the webinar, participants will be invited to share their perspectives and curiosities about gaming via a survey.
Date: December 14th, 20203
Time: 4PM EST | 1PM PST
Presenters:
Hannah Dietrich, Lecturer of Writing at University of Houston Clear Lake, earned her Doctorate of Education in Literacy at Sam Houston State University. Her research centers on the impact of teacher discourse, and she is excited to continue studying discourse in gaming. She and her husband own Cave Gaming, a TTRPG Micropublisher.
Faye Edmiston is a PhD student in the English / Folklore program at the Ohio State University. They have also worked with young people as a substitute teacher, tutor, and child care provider. They have been telling and playing stories pretty much since they could understand the concept, are an avid gamer, reader, writer, sport and historical fencer, a petter of moss and of animal friends, a drinker of tea, a picker-upper of feathers and odd rocks, and a fan of thunderstorms.
Matthew Coopilton, Ph.D. is a designer, researcher, and educator. They study how people learn with media and technology, especially through play and game design; they also design games, curricula, and critical digital literacy learning environments. They are currently a Presidential Sustainability Solutions Fellow at the University of Southern California School of Cinematic Arts Interactive Media and Games Division.