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Games for Online Learning

We like to have fun -- and talking about media is fun! We pioneered the development of an online game for media literacy with the development of My Pop Studio. Today, we explore digital media tools that combine play and learning in immersive, participatory environments.The Media Education Lab explores low-tech play with cards and paper manipulables, too. We value how online multimedia interactives can support the development of critical thinking, collaboration, creativity and communication skills,

Media literacy, Moral Panic and Video Games - Learning Through Play

Media literacy, Moral Panic and Video Games - Learning Through Play

A cultural phenomenon, a 350 billion-dollar-a-year industry, a vehicle for developing participatory culture and core skills of the XXI century - media and digital literacy among them; a sport? Or the worst thing that's ever happened to the kids since TV? On July 23rd, we'll discuss the unique medium and experience of video games, learning through learning (and the difference between game-based…

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MediaEd Forum

MediaEd Forum

Join us for the 17th MediaEd Forum!We've changed the name of the Northeast Media Literacy Conference (now in its 17th year) to reflect the growing global diversity of our online knowledge community!Conference Theme: Confronting the ChallengesFriday & Saturday, January 12-13, 2024 ONLINE VIA ZOOM…

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Media Literacy Matters

Media Literacy Matters

Renee Hobbs is thrilled to be a featured presenter at the European Digital and Media Literacy Conference in Brussels, which puts the many faces of digital and media literacy in the European spotlight during the Belgian EU presidency. February 27 - March 1, 2024Brussels, BelgiumThe conference is focused on showcasing and exchanging initiatives, tools, projects and practices that can be integrated…

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Learning, Design, and Play: How to Make Games and Teach Them

Learning, Design, and Play: How to Make Games and Teach Them

“Learning, Design, and Play: How to Make Games and Teach Them” focuses on ways of designing games around particular learning goals and how youth learn through playing games. A panel of designers and expert game facilitators with a variety of gaming contexts join researchers from the Literacy Research Association's Critical Gaming Literacies Study Group for this one hour event. Panelists will…

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Introducing the Media Dictionary

Introducing the Media Dictionary

Media Dictionary is an audiovisual, multilingual, and digital community media initiative that was initiated in 2021 with the primary objective of engaging with diverse communities across India on issues related to media literacy in local languages and dialects. More than 50 volunteers have posted more than 1,000 videos in 35 languages and…

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The Routledge Handbook of Media Education Futures Post-Pandemic.

The Routledge Handbook of Media Education Futures Post-Pandemic.

Our team from the Media Education Lab is proud to announce the publication of The Routledge Handbook of Media Education Futures Post-Pandemic. This handbook showcases how educators and practitioners around the world adapted their routine media…

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Media Literacy in Action

Media Literacy in Action

The blurring of entertainment, information, and persuasion is reshaping work, life, and citizenship. As a result, our relationship to media has never been so important nor so complex. By asking critical questions about what they watch, listen to, read, and use, students can be better prepared to be responsible communicators who can use a variety of formats and genres for self-expression and…

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 Media Literacy Smartphone

Media Literacy Smartphone

Learn how to use the Media Literacy Smartphone with learners of all ages! Download the free learning guide to bring the power of media literacy analysis to your learners!These easy-to-use cards, shaped exactly…

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Set Your Motivation

Set Your Motivation

The Digital Learning Horoscope is a 48-item Likert scale instrument that assesses teachers’ perception of the value and relevance of six conceptual themes, namely: attitudes toward technology tools, genres and formats; message content and quality; community connectedness; texts and audiences; media systems; and learner-centered focus. …

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Courageous Conversations

Courageous Conversations

Bring media literacy and active listening to middle school, high school, college and adult learnersWith support from talented educators and experts who participated in the program, we’re proud to bring you the Courageous Conversations Curriculum. This book contains a collection of materials to help you bring media literacy and active listening into your middle school, high school or college…

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 Copyright

Copyright

It's more important than ever before to understand the scope of your rights and responsibilities as a digital author. That's why Renee Hobbs wrote 2 books about copyright! Copyright Clarity: How Fair Use Supports Digital…

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Media Literacy in Action

Media Literacy in Action

The blurring of entertainment, information, and persuasion is reshaping work, life, and citizenship. As a result, our relationship to media has never been so important nor so complex. By asking critical questions about what they watch, listen to, read, and use, students can be better prepared to be responsible communicators who can use a variety of formats and genres for self-expression and…

Read More